using System;
using UnityEngine.Timeline;

namespace UnityEngine.Recorder.Timeline
{
	[Serializable]
	[TrackColor(0f, 0.53f, 0.08f)]
	[TrackMediaType(TimelineAsset.MediaType.Script)]
	[TrackClipType(typeof(RecorderClip))]
	public class RecorderTrack : TrackAsset
	{
	}
}
